The defensive interval ratio is the average time between two defensive actions in a given time interval. This is often used to measure a person’s reaction time.
This is a great one. It’s based on the fact that if you can knock somebody out, they usually will take a good amount of time to recover. So if you have a character who is a bit slow, they should be able to recover their health faster. This is especially relevant when doing a fight, because fighting a character who is a bit slow will make it a bit more difficult for them to take out a certain number of enemies quickly.
A character that has been taken out of his party can’t be revived completely.
Our defensive interval is a bit more complicated, but the idea is the same. We have three ways to deal with this issue: A character with a great defensive interval can be revived by a character with a low defensive interval, a character with a low defensive interval can be revived by a character with a high defensive interval, and a character with a high defensive interval can be revived by a character with a low defensive interval.
The character who has a high defensive interval is a rare thing. I do not have a great defensive interval, so this is something that has to be worked up. I’ll tell you what, though. As it turns out, the character who has a low defensive interval has a more than 90% chance of being revived by a character with a high defensive interval. This is an interesting side-effect of how defensive gap is calculated.
The game uses a 1-2-3 attack ratio to determine the number of attempts. You have to think like a tank or a tank-man. The only time you can actually hit a tank is if you’re in a tank-man’s hand. If you’re in a tank-man’s hand, you have to hit the tank. The game uses this ratio to determine the defensive interval.
The game does not believe this game is realistic for one of its players. It’s not like you can be a tank or a tank-man and have no idea how to defend against tank attacks. The game still assumes you have a team of tanks and how they attack you. In the game, you can attack as many as they want, but it’s not really an option.
Defensive ratio is how important a tank is. A tank has a higher defensive ratio than a tank-man, thus they have a greater chance of hitting the tank. Of course, because there are no tanks available in the game, this means that a tank-man might not even have the tank they need to beat the game.
Defensive ratios are very important because they affect the amount of damage you take from enemy tanks. For example, if you have a defensive ratio of 3, you will probably be able to take the most damage from enemy tanks. However, if you have a defensive ratio of 1, you will probably have less damage to take.
defensive interval ratios are important because they affect the amount of damage you take from enemy tanks. For example, if you have a defensive ratio of 3, you will probably be able to take the most damage from enemy tanks. However, if you have a defensive ratio of 1, you will probably have less damage to take.